4 ms·
Doesn't VR require some pretty heavy hardware? Is the casual gaming market really going to have that?
by bduerst 10y ago
Doesn't VR require some pretty heavy hardware? Is the casual gaming market really going to have that?
- lj3 10y agoSome have PS4s. That's plenty beefy enough. They might even pay for the VR equipment too if it's cheap enough and becomes a multiplayer experience. Think mario party for the wii, but with VR instead.
- eropple 10y ago> Some have PS4s. That's plenty beefy enough. Sony has their own competing VR solution, though. That said, I seem to recall some talk about the Xbox One (maybe just their Scorpio refresh?) supporting the Rift, but I can't recall details offhand.
- rtkwe 10y agoThere's been no official announcement about XBox One supporting VR. It's all been speculation. It would make sense for them to wait until the Scorpio refresh though.
- serge2k 10y ago> Some have PS4s. That's plenty beefy enough Not really though.
- ascagnel_ 10y agoGoing based on what Will Smith (the guy who runs The Foo Show) has said on various podcasts, a heavily stylized, low-poly look works well for VR since there isn't as much of an uncanny valley and it substantially lowers the hardware requirements. Superhot, Firewatch, etc., are good examples there, and can be tuned to require less processing power to run. Remember, there's already GearVR, and that runs off of a mobile phone.
- bduerst 10y agoEven when it's exclusively on Unity? I thought Unity's trade-off was ease-of-development for performance.