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Unity games are not going to strongly compete with Steam. Unity engine just isn't performant enough. I think this is more for mobile-style casual games: think
by cwkoss 10y ago
Unity games are not going to strongly compete with Steam. Unity engine just isn't performant enough. I think this is more for mobile-style casual games: think flash games with 3D instead of 2D graphics. Will probably make a chunk of change from bored homemakers, but it isn't going to pull marketshare from 'PC master race'-type Steam gamers.
- bduerst 10y agoDoesn't VR require some pretty heavy hardware? Is the casual gaming market really going to have that?
- lj3 10y agoSome have PS4s. That's plenty beefy enough. They might even pay for the VR equipment too if it's cheap enough and becomes a multiplayer experience. Think mario party for the wii, but with VR instead.
- eropple 10y ago> Some have PS4s. That's plenty beefy enough. Sony has their own competing VR solution, though. That said, I seem to recall some talk about the Xbox One (maybe just their Scorpio refresh?) supporting the Rift, but I can't recall details offhand.
- rtkwe 10y agoThere's been no official announcement about XBox One supporting VR. It's all been speculation. It would make sense for them to wait until the Scorpio refresh though.
- serge2k 10y ago> Some have PS4s. That's plenty beefy enough Not really though.
- ascagnel_ 10y agoGoing based on what Will Smith (the guy who runs The Foo Show) has said on various podcasts, a heavily stylized, low-poly look works well for VR since there isn't as much of an uncanny valley and it substantially lowers the hardware requirements. Superhot, Firewatch, etc., are good examples there, and can be tuned to require less processing power to run. Remember, there's already GearVR, and that runs off of a mobile phone.
- bduerst 10y agoEven when it's exclusively on Unity? I thought Unity's trade-off was ease-of-development for performance.
- fossuser 10y agoUnity is powerful enough for 3D open world games (http://www.firewatchgame.com/ http://www.firewatchgame.com/). I was under the impression that Unity and Unreal were basically comparable engines - is this not the case?
- nemothekid 10y ago>I was under the impression that Unity and Unreal were basically comparable engines - is this not the case? I'm not 100% intune with game dev, but I always thought Unity was more indy-focused while Unreal was more big boy focused. I know off the back of my head that Unreal powers games like Street Fighter and Bioshock. I can't really find any other $100MM+ budget games developed with Unity.
- Udo 10y agoLike any engine, Unity has its unique advantages and drawbacks. A small dev team can cover a lot of ground using Unity, and some programming tasks are actually quite pleasant with it. Some people have asserted in this thread that Unity's performance is deficient, but it's easy to write games that run smoothly on a large gamut of devices, whereas UnrealEngine's IDE and even almost empty scenes made with it run at 5fps on my maxed-out 2012 iMac. It might scale better, but Unity beats it handsdown in most low and medium complexity workloads. These are reasons why Unity is well liked among indies, and not necessarily only among non-technical people either. But if you have many millions to burn, other engines give you more room for customization, have more high-class sales teams, and have a workflow that is optimized to be familiar to artists with a AAA background.
- stonith 10y agoI've been developing a game using UE4 on a 2012 iMac for the past year and I get about 60fps@1080p in the editor on the highest settings. I can comfortably run DS+2 Clients to test multiplayer when I scale it down to Low. The only really slow thing is DebugDraw calls, which I haven't found to be a blocking issue, though it it certainly annoying.
- 10y ago
- felixgallo 10y agoAs a professional game dev, my gut guess is that maybe 75% of new games on Steam are written using Unity. Maybe more.
- haydenlee 10y agoOculus quoted that 90℅ of their original distribution platform (Oculus Share) was made with Unity.
- bdz 10y agoHearthstone? One of the most played Blizzard game, 50 million players
- overcast 10y agoAs someone who has played Hearthstone since beta, it's definitely a casual focused, run on anything, not performance dependent type of game.
- supernintendo 10y agoUnity Engine is definitely performant enough. Unity's low barrier to entry is likely why there are so many low-quality, poorly developed games using the engine.
- TrevorJ 10y agoPerformance isn't really an issue with Unity although I suspect on average Unity games may be less optimized due to the relatively small or inexperienced developers that are the engine's bread and butter. (I'll admit this is a sweeping generalization though.)
- aphextron 10y ago>Unity engine just isn't performant enough I'm sorry, but do you really know what you're talking about? Unity is head and shoulders above UE4 these days, especially when it comes to lighting. For VR it's really not even a question that Unity is the only solid choice right now. Valve built the entire "The Lab" experience in Unity which is widely regarded as the finest VR experience thus far.
- codingdave 10y agoThat sounds like a better business to me - there are a lot more bored housemakers than hardcode gamers. In the future, it might balance out, but for now, getting spare change from a large chunk of the adult population is nothing to sneer at.