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Hrm. I've been talking through a decentralized social web architecture on my blog, with an eye to building an open source project later on, and had intended to
by benwerd 17y ago
Hrm. I've been talking through a decentralized social web architecture on my blog, with an eye to building an open source project later on, and had intended to use AMQP as the backbone for reliable message passing. This somewhat puts paid to that.
ZeroMQ looks good, but if anyone else has found themselves wanting to shop around, these detailed message queue evaluation notes from the folks at Second Life may be worth a look: http://wiki.secondlife.com/wiki/Message_Queue_Evaluation_Notes http://wiki.secondlife.com/wiki/Message_Queue_Evaluation_Not...
- revoltingx 17y agoAbsolutely, I'm working on an MMO, and the complexity/flexibility of the AMQP protocol has been a god send. However, I do agree that its concepts are somewhat convoluted for a new user, it took me quite a bit of digging to get the basics of what an exchange/queue was and what bindings mean, etc. However, 0MQ looks attractive but simply doesn't have what's needed for a complex project that spans languages, platforms, and usages beyond the basic pub-sub. I would compare both protocols as XML vs. JSON, whereas XML may be tedious but it's absolutely necessary for some cases, specially where tight specifications are needed.