2 ms·
Most of these compute heavy tasks boil down to that game engines are very fast C++ programs, but the game itself is an embedded LUA script. If you are using C+
by valarauca1 10y ago
Most of these compute heavy tasks boil down to that game engines are very fast C++ programs, but the game itself is an embedded LUA script.
If you are using C++ all the way down event based IO is way more efficient for this. Having compute threads is useful depending how much physics/calculations you are doing.