2 ms·
Also borders/mirroring, anisotropic filtering, decoding compressed formats like DXT# and BC#. To complicate things, there're also 1D and 3D textures, cubemaps,
by Const-me 10y ago
Also borders/mirroring, anisotropic filtering, decoding compressed formats like DXT# and BC#. To complicate things, there're also 1D and 3D textures, cubemaps, and texture arrays.