4 ms·
I've been developing a hobby game engine and did a 7-day roguelike with it last year: https://github.com/rsaarelm/phage https://github.com/rsaarelm/phage I'd s
by rsaarelm 10y ago
I've been developing a hobby game engine and did a 7-day roguelike with it last year: https://github.com/rsaarelm/phage https://github.com/rsaarelm/phage
I'd say it's about on par with C++, effort-wise. Big learning curve to get something as complex as a game off the ground, and you need to think about the design, but I can't think of many long-term annoyances. The ecosystem is still sparse, so viable game projects will probably skew towards 2D and otherwise modest scale.