4 ms·
Time, but we were also told that RPGs don't sell very well either, nor do non-franchise games. Our mistake was not thinking to secure a publisher prior to devel
by jkarneges 10y ago
Time, but we were also told that RPGs don't sell very well either, nor do non-franchise games. Our mistake was not thinking to secure a publisher prior to development, though that may have affected the game direction (one publisher told us to replace the hero with a Disney character...).
- oddevan 10y agoCan I assume these issues meant a GBA port wasn't feasible? (Also, as someone who spends a lot of time with fan works often considered second-fiddle to original creations, I find the idea of you being explicitly told to use an established character... frustrating.)
- jkarneges 10y agoWe considered a port, but it would have been a ton of work (half the game is written in assembly language, plus we'd need to redo assets, rework it for different screen resolution, etc) and we'd still need a publisher. We were pretty burned out by the end of it.
- scott_s 10y agoVery understandable. I just wanted to say that the screenshots and the gameplay videos of this game struck a chord with me. That's some beautiful sprite work. I particularly like the overworld.
- jkarneges 10y agoThanks, we tried to make it look as good as it could on the GBC hardware. In fact, until videos of the game were posted, some people even thought we faked the screenshots. And now you don't just have to look at it. Go play. :)