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If you want to render Spine 3.x models, you'll need to be able to render arbitrary textured triangles so meshes and skewing work correctly. Check out the new Sp
by badlogic 10y ago
If you want to render Spine 3.x models, you'll need to be able to render arbitrary textured triangles so meshes and skewing work correctly. Check out the new Spine TypeScript runtime (spine-ts), which renders via WebGL. Should be trivial to port to OpenGL (ES).
- bluesilver07 10y agoOh awesome. Thanks Mario!