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>We're capable of creating endless numbers of worlds and species, but we can't think of new things to do with them. At least in terms of species, we don't do t
by gerbilly 10y ago
>We're capable of creating endless numbers of worlds and species, but we can't think of new things to do with them.
At least in terms of species, we don't do that because it's a game that is designed to appeal to members of _our_ species.
There are well known psychological hooks that can be employed to make a game interesting to play or even addictive.
For example the slight delay as all the blocks fall down in angry birds was a carefully chosen interval that makes the player more likely to continue playing.[1]
If a game attempted to have the player embody a creature with a completely alien psychology, it probably wouldn't be playable by humans.
[1] See: https://web.archive.org/web/20120310214952/http://www.mauronewmedia.com/blog/2011/02/why-angry-birds-is-so-successful-a-cognitive-teardown-of-the-user-experience https://web.archive.org/web/20120310214952/http://www.mauron...