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Somewhat related, I designed and created the prototype for my tabletop game Burger Up[1] in around 2 hours, including an hour with scissors and pencils, drawing
by shitloadofbooks 10y ago
Somewhat related, I designed and created the prototype for my tabletop game Burger Up[1] in around 2 hours, including an hour with scissors and pencils, drawing rough sketches of burger ingredients on cardboard (with lots of help in that area from my partner), the night before a playtest/pitch session with a publisher.
Once the publisher picked it up, many hours of playtesting and many iterations followed (although once we cut it back to "what made it fun" it ended up surprisingly close to the original foundation).
I think that unless you're doing something completely groundbreaking, people who operate in that space can see the potential in a prototype/MVP and can visualize what it will look like with improved assets, etc quite easily. If the core isn't "fun" then you don't have anything (yet).
[1] https://boardgamegeek.com/boardgame/186701/burger https://boardgamegeek.com/boardgame/186701/burger
- cableshaft 10y agoAs someone who came from making video games and now I'm working towards getting my first board game published, I like the prototype process of board games a lot more. One reason is because it is SOOOO much faster and easier to prototype a board game than a video game. Need to try a new mechanic? Tell your players "okay, this time, instead of doing this we will do this." And five seconds later you're trying a new mechanic. You don't have to spend hours or days rewiring a bunch of things to get it to work. Sometimes it just takes a sticker on a card and things get changed. Need some components for your game? You don't have to create them, or search for the right thing in unity asset packs. Open up one of your existing board games that has cubes or discs or dice or meeples or whatever and you can start trying your idea out in five minutes. It's great, and it's hard to go back to the comparatively much slower process with video games afterwards. Video games still kick the pants off board games when it comes to ease of distribution and sales channels for small developers, though.