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(Beam employee, views are my own) The primary points relevant to the push for interactive content are: - The "Interactive" system and SDK to develop and conne
by connor4312 10y ago
(Beam employee, views are my own)
The primary points relevant to the push for interactive content are:
- The "Interactive" system and SDK to develop and connect games to GUI controls. This allows first party to develop integrations, and also allows the creation of mods for existing games or integration via simple desktop automation.
- Extremely low latency (~200ms) video distribution at scale. Other services like Twitch have latency around ~10 seconds, at which interactivity would not be feasible.
- mmgutz 10y agoDoes video latency matter for most game streams? The games I watch on twitch are delayed to offset stream sniping.
- mintplant 10y agoAs connor4312 write, it majorly hampers anything interactive. The 10-30 second latency has been a persistent issue throughout TwitchPlaysPokemon, for example. Beyond TPP's very special case, though, it means streamers who want to ask questions to their audience have to speak and then pause to give time for the stream to catch up before people start answering.
- KirinDave 10y agoI've done a fair sum of game streaming. Latency really, really, really matters for interactivity. It's not like 10ms off we're talking here. Streams can drift really far out of realtime, I've seen 20+ seconds and that's on top of pre-designated stream delays. Beam also is a lot more friendly to high quality video streamers.