3 ms·
> There is a potential counter-argument that this is because multicore is an example of a CPU feature that was not designed for videogames. That's a common tro
by _pmf_ 10y ago
> There is a potential counter-argument that this is because multicore is an example of a CPU feature that was not designed for videogames.
That's a common trope; it mostly applies to the rendering path. AI / Physic engines are nicely scalable with the number of cores (AI in particular, because a) it's oftern agent based, which naturally work concurrently and b) with AI, slighly relaxed synchronization constraints sometimes generate some desirable degrees of fuzziness and unpredictability ... although this is probably a very slippery slope ...)