5 ms·
That is not the correct question. The correct question is: How much of a percentage do gaming rigs actually constitute of high-end CPU sales. Gamers are willin
by chronial 10y ago
That is not the correct question. The correct question is:
How much of a percentage do gaming rigs actually constitute of high-end CPU sales.
Gamers are willing to pay three times the price for hardware just to get a few percent more performance. I would claim that drives innovation.
- bobajeff 10y agoI agree with the question though maybe not the assumption that goes with it. I imagine professional workstations for industries such as software development, visual arts, industrial design, film production, music production etc. are large users of high end CPUs.
- clevernickname 10y agoMy gut says that all of these fields are much smaller worlds than you assume, especially when compared to the 7-11 million concurrent Steam users and countless more PC gamers in countries like China and Korea.
- xxs 10y ago"I imagine professional workstations for industries such as software development, visual arts, industrial design, film production, music production etc. are large users of high end CPUs. None of them uses overclocked CPUs (like Intel's K-series) that's fairly standard for high-end gaming