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> Also, gigantic simd is nice, but most games never use it, unless it is ancient, because compatibility with old machines is important to have wide market. In
by pcwalton 10y ago
> Also, gigantic simd is nice, but most games never use it, unless it is ancient, because compatibility with old machines is important to have wide market.
In my experience SIMD actually becomes more important when you want compatibility with old machines, because your ability to use the compute power of the GPU becomes more limited the further back you go in graphics library versions. For example, OpenGL has no compute shader before 4.6, no tessellation shader before 4.0, and no transform feedback before 3.0. When you can't make the GPU do what you want, SIMD becomes your best bet…