4 ms·
Collision detection and response are the hard parts and they are poorly suited for GPU implementation. Some specific cases (fluids, particles, maybe cloth) that
by olaulaja 10y ago
Collision detection and response are the hard parts and they are poorly suited for GPU implementation. Some specific cases (fluids, particles, maybe cloth) that don't require these in full work quite nicely and are used often enough (see common PhysX usage)