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> Physics are pretty cheap unless your game is a physics simulator. The two games your parent named basically are physics simulators.
by justinlardinois 10y ago
> Physics are pretty cheap unless your game is a physics simulator.
The two games your parent named basically are physics simulators.
- dogma1138 10y agoI'm not saying they aren't :) It's just not every type of physics. Both of them are more or less indie titles also don't expect great optimizations from them. Minecraft is also CPU bottlenecked pretty much but that's because well the game was built with Java :)
- outworlder 10y agoEven though the JVM probably gets in the way of the kind of low-level optimizations we are talking about here, Java is not the main factor for the CPU usage. All those voxels take up a good chunk (heh) of processing time. They are not all static, you know. Not sure how much of that could be shifted to the GPU.