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> In my experience games are one of the few areas where it is likely to be CPU bottlenecked and not I/O bottlenecked. Agreed, in most cases. That's why I'm not
by pcwalton 10y ago
> In my experience games are one of the few areas where it is likely to be CPU bottlenecked and not I/O bottlenecked.
Agreed, in most cases. That's why I'm not sure what I described is really a problem :)
(I do think that mobile apps and the client-side portion of Web apps, for example, are often CPU/GPU-bottlenecked, though.)
- munchbunny 10y agoYou're right, I think we generally agree. I was just picking at a nuance of what you said about wasted CPU cycles. Yes, some languages and toolchains these days are less efficient to trade for ease of development, but from my experience it seems like I/O to RAM/disk/network is still 80% of the problem and "less work per CPU instruction" is 20% of the problem.