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Tomb Raider had async compute implemented for GCN and Pascal in a post-release patch, and benchmarks on that patch still pegged the 1060 as ~20% faster than the
by jsheard 10y ago
Tomb Raider had async compute implemented for GCN and Pascal in a post-release patch, and benchmarks on that patch still pegged the 1060 as ~20% faster than the 480:
http://www.eurogamer.net/articles/digitalfoundry-2016-nvidia-geforce-gtx-1060-review http://www.eurogamer.net/articles/digitalfoundry-2016-nvidia...
And conversely, the developers of Doom said their async path is currently only tuned for GCN and will be enabled on Pascal in a future patch.
We've seen from 3DMark Time Spy that Pascal does benefit from async compute, so there's performance being left on the table there.