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> Also worth mentioning Apple blocked Flash all the way back in 2007 on the original iPhone. Good to see Google doing it now, nine years later. Apple didn't bl
by spriggan3 10y ago
> Also worth mentioning Apple blocked Flash all the way back in 2007 on the original iPhone. Good to see Google doing it now, nine years later.
Apple didn't block Flash, that's a lie. It just didn't implement plugins in the iPhone browser. Adobe AIR apps that are running Flash were allowed on iPhone. Games like Machinarium were built with Flash and running on iPhone. So your statement is completely incorrect. I'm no fan of Flash but your statement is bullshit.
- melling 10y agoIt was rebuilt as a native app on iOS to improve performance. The initial release didn't support all iPad hardware because it was too slow.
- Flimm 10y agoApple did not allow alternative browsers with alternative rendering engines and plug-in system that could have supported Flash. So, they did in effect block Flash in browser (if not Flash in an app).
- spriggan3 10y ago> So, they did in effect block Flash in browser They didn't block Flash in their browsers. They just didn't implement the <object> element in the iOS browser. No support for plugins doesn't mean blocking them. Blocking is something proactive , You block ads , ignoring an html element isn't blocking that element. A browser that doesn't support SVG doesn't block SVG. Just be honest, what you say is completely wrong and there is no room for interpretation here when it comes to the definition of blocking.
- Flimm 10y agoYou're missing my point that they banned anyone from trying to implement Flash in the browser. It's OK to say "we don't want to spend time implementing Flash on iOS", it's another thing entirely to say "no one else is allowed even to try". They're blocking entrants in the Apple app store. If you want to be pedantic about the word "blocking", then swap it with banning instead if you like.