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They have some history about their scripting languages in the docs: http://docs.godotengine.org/en/latest/reference/gdscript.html http://docs.godotengine.org/en
by qznc 10y ago
They have some history about their scripting languages in the docs: http://docs.godotengine.org/en/latest/reference/gdscript.html http://docs.godotengine.org/en/latest/reference/gdscript.htm...
> ... The result of these considerations is GDScript. The language and interpreter for GDScript ended up being smaller than the binding code itself for Lua and Squirrel, while having equal functionality. With time, having a built-in language has proven to be a huge advantage.