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> Coming soon: Visual programming language and C#/Mono support. I've followed this project for years. The developers have always stated they have no plans for
by Mikeb85 10y ago
> Coming soon: Visual programming language and C#/Mono support.
I've followed this project for years. The developers have always stated they have no plans for C# (or Lua or whatever), and that they prefer GDScript and C++, not to mention in the early days they moved away from 3rd party scripting languages. Did something change?
- qznc 10y agoThey have some history about their scripting languages in the docs: http://docs.godotengine.org/en/latest/reference/gdscript.html http://docs.godotengine.org/en/latest/reference/gdscript.htm... > ... The result of these considerations is GDScript. The language and interpreter for GDScript ended up being smaller than the binding code itself for Lua and Squirrel, while having equal functionality. With time, having a built-in language has proven to be a huge advantage.
- erpfi 10y agoFor one it's explicitly stated in the update notes that C#/Mono support is going to be included in the next minor release. The reason for that seems to be (mainly) that there's one dev who likes the idea and just started hacking away at it (see: https://github.com/neikeq/GodotSharp https://github.com/neikeq/GodotSharp).