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Godot reaches 2.1 stable
- asimuvPR 10y agoFor those with experience on Godot: How feasible is to build a canvas-heavy/webgl application that is also exportable to the desktop? I'm looking at unity at this moment but godot could be a viable alternative.
- LoSboccacc 10y agoSeems phaser.js is going to fit your needs better, but the desktop is not gonna be a "real" app
- asimuvPR 10y agoI have used phaser.js before and its fantastic. But I'm not sure how much life the project will have over the long term. Godot and Unity appear to have more long term stability. Its OK to have a non-native desktop app inside a wrapper like electron. People won't notice a difference in this product.
- 20yrs_no_equity 10y agoI'm looking at unity too, but if you want both desktop/native and webgl deployments, it seems that Godot or Unity are the only choices (or of course Unreal Engine). I can't say yet which is the better choice, though.
- qwertyuiop924 10y agoAFAICT, Godot is pretty weak on 3D. But I haven't used it, so YMMV.
- asimuvPR 10y agoI'm doing 2D, but thanks for the tip. Why do you consider it to be weak on 3D?
- qwertyuiop924 10y agoI don't. I haven't used it enough to say. However, the Godot devs do. https://godotengine.org/article/godot-engine-reaches-2-0-stable https://godotengine.org/article/godot-engine-reaches-2-0-sta... - look under "Future"
- asimuvPR 10y agoOk, thanks.
- Mikeb85 10y agoIt's not bad. OpenGL 3 level graphics. But not on Unreal or Unity's level.
- asimuvPR 10y agoThen its fine. I don't need anything fancy. :) Thx!
- 20yrs_no_equity 10y agoThis is quickly becoming my favorite open source project. This is like an open source Unity Game engine. Highlights- - Custom font support, plus editor translations. So now hopefully more people around the world can contribute. - Sort of an asset library to make sharing assets between game developers easier. Coming soon: Visual programming language and C#/Mono support. While VPLs are problematic for large projects, for some smaller bits of functionality they are pretty cool and I think can add a lot to game development. I don't yet know if my next project will be able to use Godot or if it will be based on Unity... but at the rate Godot is advancing, before too long we will be able to switch.
- Mikeb85 10y ago> Coming soon: Visual programming language and C#/Mono support. I've followed this project for years. The developers have always stated they have no plans for C# (or Lua or whatever), and that they prefer GDScript and C++, not to mention in the early days they moved away from 3rd party scripting languages. Did something change?
- qznc 10y agoThey have some history about their scripting languages in the docs: http://docs.godotengine.org/en/latest/reference/gdscript.html http://docs.godotengine.org/en/latest/reference/gdscript.htm... > ... The result of these considerations is GDScript. The language and interpreter for GDScript ended up being smaller than the binding code itself for Lua and Squirrel, while having equal functionality. With time, having a built-in language has proven to be a huge advantage.
- erpfi 10y agoFor one it's explicitly stated in the update notes that C#/Mono support is going to be included in the next minor release. The reason for that seems to be (mainly) that there's one dev who likes the idea and just started hacking away at it (see: https://github.com/neikeq/GodotSharp https://github.com/neikeq/GodotSharp).
- cstavish 10y agoThis is great news; I had been waiting.
- 205guy 10y agoExpecting a comment like this. I got more than a few points for "bons mots" so giving back to you.
- ktRolster 10y agoI was about to write that, then I thought, "Wait, I'll bet they've heard that joke a thousand times, and not only that, I'll bet they made that joke when they decided to use the name." So I decided against it.
- qwertyuiop924 10y agoI first saw Godot at 1.0. At the time, I didn't try it, because I dislike learning a special-purpose language for things like this. But, it seems like it may now be solid enough for me to use it despite that. And if you're on Linux, it's really the only solid game engine provides much out of the box. Not that Löve doesn't have its place, but it's pretty barebones.
- pmlamotte 10y agoThe Unity Linux beta has been working quite well for me. It is lacking certain things like asset store support, but otherwise it's been solid in my small hobby projects. That said, I'll be taking a good look at Godot. Most of my projects are in 2D, and I end up filling in a lot of what Unity doesn't provide. Godot seems to be a better fit for 2D provided the rest of the engine/editor holds up.
- wiradikusuma 10y agoAnyone who has used godot and libgdx care to give their opinion how it is better (or not) compared to libgdx?