3 ms·
Don't get me wrong, starting is certainly important, the problem lies in that most people have a drawer full of half finished products/projects. I think this is
by viggity 17y ago
Don't get me wrong, starting is certainly important, the problem lies in that most people have a drawer full of half finished products/projects. I think this is because of the maxim: "The first 90% of a software project takes 90% of the time, the last 10% of the project takes the other 90% of the time"
I personally have 9 started, yet unfinished/unreleased projects. You can't just say "oooh.... something shiny!" all the time if you want to make money. You have to finish. You have to release. And doing that is a lot harder than starting.