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From the perspective of security, make is not great, but there's always a more complicated build, requiring either generic tooling, or very complex specific too
by qwertyuiop924 10y ago
From the perspective of security, make is not great, but there's always a more complicated build, requiring either generic tooling, or very complex specific tooling. This is why the JS ecosystem is always re-inventing the wheel. If you design your build tool around one abstraction, there will always be something that doesn't fit. What will happen if we build a tool akin to the one I described is that it will grow feature upon feature, until it's a nightmarish mess that nobody completely understands.
>You could've just as easily said the common, subset of SQL could be implemented extremely different in SQL Server, Oracle, Postgres, etc. Therefore, declarative SQL has no advantages over imperative, C API's for database engines. Funny stuff.
No, that's not my point, my point is that a build tool that meets parent's requirements would necessarily be non-generic, and that such a tool would suffer as a result.
>Instead, we all use make. Make allows for arbitrary code and configurations to be executed, so no matter what configuration problems you have, we can all use a familiar build tool that everybody knows. That's the power of generic, unsafe tools following Worse is Better approach. Gives us great threads like this. :)
Worse is Better has nothing to do with this. Really. Make is very Worse is Better in its implementation, but the idea of generic vs. non-generic build systems, which is what we're discussing, is entirely orthogonal to Worse is Better. If you disagree, I'd reccomend rereading Gabriel's paper (that being Lisp, The Good News, The Bad News, And How to Win Big, for the uninitiated). I'll never say that I'm 100% sure that I'm right, but I just reread it, and I'm pretty sure.
- nickpsecurity 10y ago"No, that's not my point, my point is that a build tool that meets parent's requirements would necessarily be non-generic, and that such a tool would suffer as a result." A build system is essentially supposed to take a list of things, check dependencies, do any platform-specific substitutions, build them in a certain order with specific tools, and output the result. Declarative languages handle more complicated things than that. Here's some examples: https://cs.nyu.edu/~soule/DQE_pt1.pdf https://cs.nyu.edu/~soule/DQE_pt1.pdf I also already listed one (Nix) that handles a Linux distro. So, it's not theory so much as how much more remains to be solved/improved and if methods like in the link can cover it. What specific problems building applications do you think an imperative approach can handle that something like Nix or stuff in PDF can't?
- qwertyuiop924 10y ago...Nix actually uses SHELL for builds. Just like make. It's fully generic. http://nixos.org/nix/manual/#sec-build-script http://nixos.org/nix/manual/#sec-build-script
- nickpsecurity 10y agoDidn't know that. Interesting. It looks like an execution detail. Something you could do with any imperative function but why not use what's there for this simple action. Nix also manages the executions of those to integrate it with their overall approach. Makes practical sense. "It's fully generic." It might help if you define what you mean by "generic." You keep using that word. I believe declarative models handle... generic... builds given you can describe about any of them with suitable language. I think imperative models also handle them. To me, it's irrelevant: issue being declarative has benefits & can work to replace existing build systems. So, what's your definition of generic here? Why do declarative models not have it in this domain? And what else do declarative models w/ imperative plugins/IO-functions not have for building apps that full, imperative model (incl make) does better? Get to specific objections so I can decide whether to drop declarative model for build systems or find answers/improvements to stated deficiencies.
- qwertyuiop924 10y agoThat wasn't what the original post by ashitlerferad was calling for. I have not problem with generic declararive-model build systems that can be used for anything. However, the original call was for build systems which don't require arbitrary code execution. A generic build system must deal with many different tools and compilers, and thus REQUIRES arbitrary code execution: Somewhere, there's got to be a piece of code telling the system how to build each file. And if you don't build that into the build system proper, you wind up either integrating everything into core, or adding an unweildly plugin architecture and winding up like grunt/gulp and all the other node build systems. Or you could just allow for arbitrary code execution, and dodge the problem all together. This is possible in a declaritive system, but it's a lot harder to do, and means at least part of your system must be declarative.