3 ms·
It's funny how he cites Carmack's plan/finger updates as a source of inspiration since these kind of changes went in over the course of the games development, n
by Negative1 10y ago
It's funny how he cites Carmack's plan/finger updates as a source of inspiration since these kind of changes went in over the course of the games development, not on a day 1 patch! If you consider the game on 'disc' as the finished product, there is no way you could consider this game complete given the incredible number of changes in this patch. A while back reviewers tried to pull this 'on disc review only' thing and I don't think that's even possible anymore due to DRM like Steam requiring a patch before the game can start.
Even so, bravo to the team for the extra effort to make sure the experience is as good as it can be.
(Oh, and atmospheric refraction? Surely he means improved mie/raleigh atmospheric light scattering)
- Fuzzwah 10y agoYou do remember the development of QuakeWorld right? http://fabiensanglard.net/quakeSource/johnc-log.aug.htm http://fabiensanglard.net/quakeSource/johnc-log.aug.htm
- Negative1 10y agoI fondly remember QuakeWorld's release and I don't think that's a fair comparison at all. For instance, QuakeWorld was not a day 1 patch. Rather, it was a well planned update to the multiplayer parts of Quake that effectively ushered in the age of internet gaming (as opposed to LAN gaming which was really the best way to play deathmatch prior to QW). Carmack wasn't trying to complete an unfinished game; he was trying to remedy all the complaints people had about it after the game had been out for a while.