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Semi off topic, but: Does anyone remember a magazine spread that came out before Quake's release that featured a bunch of high res widescreen screenshots of th
by erikpukinskis 10y ago
Semi off topic, but:
Does anyone remember a magazine spread that came out before Quake's release that featured a bunch of high res widescreen screenshots of the early game? They were big, full bleed images. I believe they also made a big deal in the article about scanning the bodies of id employees and mapping them onto the player, saying that when the game was released players would be able to do the same.
What's confusing to me is that all the early screenshots online I can find online are 320x240. I am remembering some high res screenshots, and they were some of the first widescreen shots I ever saw of a game. Carmack was an early adopter of the widescreen monitors. It seems impossible that it was Quake 1, but I remember it being kind of blue and castle/cathedral-y, in the style of Quake 1. But the resolution was very high and the textures were pretty high res too, so it seems impossible that it was Quake 1.
For some reason, I feel like it was levels that were never released.
It's been bugging me I can't resolve the errors in this memory. Anyone else have any memory of this? It's right on the cusp of pre-internet, so it's hard to track down.
- speps 10y agoThere's a lot of early and high-res (640x480) screenshots here when Romero did a blog post about the 20th anniversary of Quake about 2 months ago : http://rome.ro/news/2016/6/22/happy-20th-birthday-quake http://rome.ro/news/2016/6/22/happy-20th-birthday-quake (HN: https://news.ycombinator.com/item?id=11959765 https://news.ycombinator.com/item?id=11959765)
- SixSigma 10y agoCarmack had a 28" Widescreen CRT, 1920x1080 in 1995 ! http://www.geek.com/games/john-carmack-coded-quake-on-a-28-inch-169-1080p-monitor-in-1995-1422971/ http://www.geek.com/games/john-carmack-coded-quake-on-a-28-i...