3 ms·
AVM2 is currently non-generational, so it benefits from pooling. This works out just fine for Flash games, since you generally want games to have a highly stati
by chipsy 17y ago
AVM2 is currently non-generational, so it benefits from pooling. This works out just fine for Flash games, since you generally want games to have a highly static data set anyway - otherwise performance is just all over the place.
AVM2 also has the "Alchemy memory" since Flash 10 which adds a whole new option, independent of the GC, for tightening your space/time constraints: http://lab.polygonal.de/2010/03/15/memorymanager-revisited/ http://lab.polygonal.de/2010/03/15/memorymanager-revisited/