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For programming, "Game Coding Complete" by Mike McShaffry and David Graham. The book gave a very nice intro to a number of design considerations and given that
by theaustinseven 10y ago
For programming, "Game Coding Complete" by Mike McShaffry and David Graham. The book gave a very nice intro to a number of design considerations and given that McShaffry did a decent amount of game programming in the early days of programming, there are discussions of how they dealt with incredible design constraints. The book served as a good introduction to thinking about performance and size of the software that I build today. The book introduced me to concepts like how hardware could introduce unexpected performance changes. I honestly don't do much game programming at all, but it was a very nice introduction to some otherwise difficult topics. I think that even some experienced developers could get something out of that book.
- cableshaft 10y agoI was just about to take that to a book reseller today because I haven't read more than a few snippets in ten years....maybe I should hold off on that.
- theaustinseven 10y agoThe first few chapters have some really good lessons in them. It isn't really, in my opinion, a great book to read all the way through, but the little stories in the margins are well worth reading.
- cableshaft 10y agoThat's pretty much what I thought about Prometheus Rising also. First few chapters were very interesting, but the rest was just okay.