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Wow I'm at the bottom of the page and this is the first post about the actual article. One thing I was wondering was whether the approach they are taking might
by mikekchar 10y ago
Wow I'm at the bottom of the page and this is the first post about the actual article. One thing I was wondering was whether the approach they are taking might actually increase the complexity rather than decrease it. For example, when writing games, it's pretty common to have your physics engine and your rendering engine run at different frame rates. You get the incremental rendering by separating the two. This approach seems to tie the rendering of the internal model to the final rendering.
To be fair, I haven't really spend much time considering the JS animation API. I suspect this is really what's at fault here -- there may be no easy way to update the animation after the fact. Still, I can't help thinking that it would be better to try to separate the screen rendering from the internal model rendering...
- yoshuaw 10y agoYes, this was my thoughts also. I've got a hunch that concerns have been incorrectly mixed here, leading to unnecessary complexity. But it's too soon to tell for sure