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Looking for a pdf now too. Here's what I've found so far: https://graphics.stanford.edu/papers/texture/texture.nocolor.ps.Z https://graphics.stanford.edu/paper
by thraveboy 10y ago
Looking for a pdf now too. Here's what I've found so far:
https://graphics.stanford.edu/papers/texture/texture.nocolor.ps.Z https://graphics.stanford.edu/papers/texture/texture.nocolor...
- thraveboy 10y agoHere's my original Stanford page with info on it, I'm surprised it's still up. lol :) http://www.graphics.stanford.edu/~rsg/siggraph94/index.html http://www.graphics.stanford.edu/~rsg/siggraph94/index.html
- angersock 10y agoGalerkin....like, finite element analysis Galerkin?
- thraveboy 10y agoYep. For the radiosity based global illumination things, it's the most common way of framing and solving the way light energy is passed through an environment. And most of the work is in minimizing the computationally expensive visibility operations (shadows, etc) by determining how much light energy is going to pass between two surfaces (based on distance, size, orientation, visibility, etc), and then computing using the fewest rays and the right level of resolution of the energy to efficiently utilize compute resources. Basically... :)
- angersock 10y agoI'm currently working on a cute little rasterizer in JS; a software radiosity engine would be really fun! Would you mind shooting me an email (link in profile) with any links/resources you think might be helpful for a noob?
- binarycrusader 10y agoThere's a "proper" version (postscript) with the original images intact here: https://www.cs.princeton.edu/research/techreps/TR-449-94 https://www.cs.princeton.edu/research/techreps/TR-449-94
- web007 10y agohttp://multires.caltech.edu/pubs/texture.pdf http://multires.caltech.edu/pubs/texture.pdf has a copy.