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If the user has difficulties, it's usually your fault not the user's. Now that doesn't necessarily mean you can realistically do anything about it (time, budge
by dmoy 10y ago
If the user has difficulties, it's usually your fault not the user's. Now that doesn't necessarily mean you can realistically do anything about it (time, budget, lack of UX people, etc)...
- taeric 10y agoMeh. This is just as problematic of a way of looking at it, honestly. If the user is having a hard time getting something done. It is probably a difficult problem for them. The job of the developer is to work with the user to make it easier. If you are lucky, you can make it easy. But, incremental improvements are huge.