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When I was a kid I played a game on the Apple ][ that years later I realized was secretly an introduction to digital design with propagation delay. In the game
by cottonseed 10y ago
When I was a kid I played a game on the Apple ][ that years later I realized was secretly an introduction to digital design with propagation delay. In the game, little sparks/pulses would travel down wires, and there were various objects (primitive elements) that would manipulate the pulses (and gates, or gates, delays, relays, etc.) If memory serves, each level had a set of pulses that needed to be generated to progress to the next level. I have no idea what it was called and I've looked for it occasionally without success. Anyone know what I'm talking about?
- Morpholemew 10y agoSounds like it could have been https://en.wikipedia.org/wiki/Rocky%27s_Boots https://en.wikipedia.org/wiki/Rocky%27s_Boots (I played the Commodore 64 version).
- veli_joza 10y agoI think the successor Robot Odyssey (https://en.wikipedia.org/wiki/Robot_Odyssey https://en.wikipedia.org/wiki/Robot_Odyssey) was much more impressive. Same digital logic was used to control robots and solve physical puzzles.
- khedoros 10y agoReminds me of what I've heard about a game called Robot Odyssey (came out in 1984 for TRS-80, Apple II, and DOS).