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I would be interested in knowing how does constraining state complexity in AI get handled when designing games that must meet certain framerate and performance
by danielmorozoff 10y ago
I would be interested in knowing how does constraining state complexity in AI get handled when designing games that must meet certain framerate and performance reqs- especially in FPS games? Are there instances where decisions are forced because of the need for an agent to undertake an action? And what heuristics are used? This is definitely part of chess/ board game playing AIs with time restrictions.
Has any work been done in trying to model AI as a deep learning problem, getting testers to play against one another and running feature extractors on their behaviors (a la deep mind) and training NN models on this data?
- Natanael_L 10y agoGoogle's Go playing AI which recently beat some world champions? Sounds just like what you describe.
- danielmorozoff 10y agoAs I described in my question- board games ai aka go this has been done for years. I'm interested in fps games