3 ms·
The most popular choice today are behavior trees. They are very powerful, modular, and there are even visual tools for putting your building blocks together. T
by tomatsu 10y ago
The most popular choice today are behavior trees. They are very powerful, modular, and there are even visual tools for putting your building blocks together.
The Unreal engine also comes with such a tool for example:
https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/ https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorT...
A good intro which highlights flexibility and reuse:
http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/...
Having said that, FEAR's AI held up really well. It's still top-notch.
- eggy 10y agoThanks for the links! Glad to hear that work carries over, so I can revisit it as a good example.