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I don't think average user cares as much about uniform UX experience as they would from just being able to use the app. Example: Pokemon GO uses totally it's ow
by fsloth 10y ago
I don't think average user cares as much about uniform UX experience as they would from just being able to use the app. Example: Pokemon GO uses totally it's own UX on iOS and Android and that does not seem to harm it's popularity.
I would claim 'nice ux' is something that would not drive market adoption nearly as much as other factors (value, usability in general, etc).
- kartickv 10y agoI haven't played Pokemon Go, but it's fine for apps to use their own custom theme. What's not fine is to use one OS's theme on another OS, like an Android app on WP. I see where you're coming from when you say that nice UX is not the most important thing, but a poor UX comes in the way of usability. The conventions users are used to no longer work, which comes in the way of using the app for its intended purpose. UI that doesn't fit might also cause users to pause and reorient themselves, again distracting them from their goal. For example, wall switches in India are on when pressed downward, as opposed to upward in the US. Either works, but if the switches are different from room to room in your house, it's confusing.