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We also have xonotic on GitLab, it's quite awesome :) Would love to hear your thoughts on developing a game using GitLab, anything we can improve in that regar
by connorshea 10y ago
We also have xonotic on GitLab, it's quite awesome :)
Would love to hear your thoughts on developing a game using GitLab, anything we can improve in that regard?
[1]: https://gitlab.com/xonotic/xonotic https://gitlab.com/xonotic/xonotic
- technomancy 10y agoWell, unfortunately I don't have many contributors yet, so I can't speak much to the collaboration features. The only thing I can think of is that it would be nice if it were easier to get CI failures announced in Freenode channels. I haven't looked into it in a while, but last I checked it was a bit tricky to hook up push events into IRC. All the minor complaints I had a while back have been addressed (not showing the readme as the splash page, and not being able to reply to issue emails) so I've been quite happy with it. I also appreciate how force-pushes to master are disabled by default. The fact that my browser's Emacs key bindings don't get stolen by the issue textarea to do stupid markdown stuff is very much appreciated. (glares fiercely at github)