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Seems like they should be writing some shaders / rendering mod that did all this in realtime... I thought that was what their solution was going to be, but they
by socialist_coder 10y ago
Seems like they should be writing some shaders / rendering mod that did all this in realtime... I thought that was what their solution was going to be, but they're still doing it semi-manually per image with that annotation tool.
- microcolonel 10y agoYeah, I found that very strange, too. And you'd think they would at least propagate object types from texture image bindings (assuming GTA V doesn't use virtual texturing, though that could be worked around as well).