3 ms·
Not only still playing actively but actually changed careers to develop for room-scale VR. Personally I'd strongly draw a line between sitting-down VR and room
by thenomad 10y ago
Not only still playing actively but actually changed careers to develop for room-scale VR.
Personally I'd strongly draw a line between sitting-down VR and room-scale walking around and interacting with hands VR. The first one I liked but never really grabbed me. The second... well, see above re "changed careers".
One of the issues VR does have right now is that the audience is small - particularly for room-scale. As a result, the games tend mostly to be quite limited in scope.
There are very few narrative, long-form experiences out there. (My game, Left-Hand Path, is one of the few conventional narrative experiences in an RPG form for the Vive). Most games are arcadey, often wave shooters or similar.
But as time goes by longer games are getting released. This month's actually been pretty amazing for Vive games, with Brookhaven Experiment and Raw Data, both bigger, more polished experiences.
IMO, the future's bright.
(People have gotten annoyed in the past when I didn't link Left-Hand Path in comments like this, so here's a link for anyone curious - http://store.steampowered.com/app/488760 http://store.steampowered.com/app/488760 . It's a heavily Dark Souls influenced RPG where you cast spells by drawing symbols in the air.)