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I've started the process of writing a Linux port. I already have a few shell scripts I can push back into your git repo, but still having a few issues compiling
by laumars 10y ago
I've started the process of writing a Linux port. I already have a few shell scripts I can push back into your git repo, but still having a few issues compiling:
$ g++ -Wall -I./SFML-2.1/include compiled/main.cpp -I./glew/include -I./freeglut/include -o voxelquest
compiled/main.cpp:124:19: fatal error: gl/gl.h: No such file or directory
#include <gl/gl.h>
^
compilation terminated.
I can't seem to find gl.h anywhere in your project sources. Any ideas where I can find it?
edit: nevermind. It was already installed on my system. Seems to be a few cases where you've used lowercase gl paths in your includes which is breaking on Linux because the paths are in uppercase. Easily fixed with a `sed` script though.
- gavanwoolery 10y agoCool! I am going to work on porting to OSX today
- erlehmann_ 10y agoAs you seem to use shell scripts to build the game, I suggest to use redo, which provides dependency management for shell scripts: http://news.dieweltistgarnichtso.net/bin/redo-sh.html http://news.dieweltistgarnichtso.net/bin/redo-sh.html Where can I find your code?
- JdeBP 10y agoI don't speak for M. Woolery, but one can find my code here: * http://jdebp.eu./Softwares/redo/ http://jdebp.eu./Softwares/redo/ * http://jdebp.eu./Softwares/redo/grosskurth-redo.html http://jdebp.eu./Softwares/redo/grosskurth-redo.html * http://jdebp.eu./FGA/introduction-to-redo.html http://jdebp.eu./FGA/introduction-to-redo.html
- erlehmann_ 10y agoThanks. I thought your web site was permanently offline!