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> there's still not even a hint that they're working on it The 64 bit version of Linux binaries have been updated on every OpenVR[0] release since the Vive was
by DiThi 10y ago
> there's still not even a hint that they're working on it
The 64 bit version of Linux binaries have been updated on every OpenVR[0] release since the Vive was released. And it seems it works since the version 1.0.1. It's just there's no games for it. The ball is currently on the game and game engine developers. The only things Valve could release other than SteamVR and the API is Robot Repair (the only part of The Lab that is not Unity) and Dota 2 VR spectator mode (released just a few days ago).
Also, most games are currently using DirectX. In the near future when most VR games use Vulkan it will be easy to run them with Wine at full performance (basically impossible with DX because of the high API overhead and game specific optimizations in drivers). That's assuming game devs don't compile for Linux, of course. And if most use DX12 instead of Vulkan, it would be still much better than previous versions of DX and OGL.
[0] https://github.com/ValveSoftware/openvr https://github.com/ValveSoftware/openvr
- DiThi 10y agoReplying to myself, it seems it doesn't work well, yet, but they're working on it https://github.com/ValveSoftware/openvr/issues/213#issuecomment-237398505 https://github.com/ValveSoftware/openvr/issues/213#issuecomm...