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Depending on what you're doing, you probably should invest time in VR development, but I don't think you need to do it now. Still extremely early days, and I ha
by untog 10y ago
Depending on what you're doing, you probably should invest time in VR development, but I don't think you need to do it now. Still extremely early days, and I have no doubt frameworks/toolkits will emerge that make things easier, development-wise.
One thing I keep coming back to with VR (as a personal observation) is how anti-social it is. Not sure what the implication (if any) is of that, but it leads me to hesitate in using mine.
- monocasa 10y ago> One thing I keep coming back to with VR (as a personal observation) is how anti-social it is Can you elaborate on this? The potential for social VR seems huge (which is probably why Facebook bought Oculus).
- untog 10y agoI mean, in-person. The internet, online, potential for VR is huge. But strapping on a VR headset when someone else is in the room with you is just awkward.
- lfowles 10y agoThis is true for most games, the difference that with VR you're strapping on figurative horse blinders. As I mentioned in my sibling post, there are some games taking advantage of the disconnect.
- echeese 10y agoYeah it can suck when others are waiting for their turn. It's nice though because the games themselves are a lot of fun to watch. I'd suggest checking out Keep Talking and Nobody Explodes, it's fun for people not in VR.
- lfowles 10y agoI get the opposite experience, with games such as Keep Talking and Nobody Explodes[ktne], Black Hat Cooperative[bhc], and Pool Nation VR[pnvr]. [ktne]: https://store.steampowered.com/app/341800/ https://store.steampowered.com/app/341800/ [bhc]: http://store.steampowered.com/app/503100/ http://store.steampowered.com/app/503100/ [pnvr]: http://store.steampowered.com/app/269170/ http://store.steampowered.com/app/269170/