3 ms·
I only have a GearVR, but I can tell you that the novelty has worn off for me. I still want to play it, but I rarely get around to it anymore.
by excalibur 10y ago
I only have a GearVR, but I can tell you that the novelty has worn off for me. I still want to play it, but I rarely get around to it anymore.
- joeyrideout 10y agoSame here. Only a Gear VR, and it's mostly on the shelf. My usage habits with it mimicked my usage habits of a a single video game - get excited and play it a bunch at first, but then lose interest.
- smacktoward 10y agoI have a Gear VR as well, and wrote up my experiences with it here: https://jasonlefkowitz.net/2015/12/gear-vr-the-future-is-not-quite-here/ https://jasonlefkowitz.net/2015/12/gear-vr-the-future-is-not... Mine's on the shelf now too, for a couple of reasons. First, there wasn't a whole lot of good VR content available at launch, and even now around nine months later there still isn't. Second, I found it the only experience where the device really provided a knockout experience was when viewing panoramic photos -- games had to be simple and cartoon-ey to work with the limited horsepower and control options available, and it didn't have enough resolution to display 360-degree video in a convincingly immersive fashion. (I chalked the latter limitation up to the fact that the Gear VR is driven by a cellphone, but from what I've heard Vive and Rift aren't great on this front either, which legitimately surprised me.)
- GFischer 10y agoYour experience mirrors several other peoples' "the only experience where the device really provided a knockout experience was when viewing panoramic photos" I believe that this feature alone is enough to provide a "killer feature", I'm trying to work on it but I don't think I will get there as a side project :( (I did apply twice to Y Combinator and other incubators, no luck)