3 ms·
> it's done as an afterthought, more by contribution of UE community, not so much as a big focus by Epic. I think that's wrong. Linux support was on the road m
by iamcreasy 10y ago
> it's done as an afterthought, more by contribution of UE community, not so much as a big focus by Epic.
I think that's wrong. Linux support was on the road map, but since the engine was open source, the community(done by one person if I remember correctly) beat them to it. And today Linux is a fully supported platform.
> Using Windows and complaining that MS can mess things up at any time is somewhat incoherent.
Very true. Our only hope is to talk about it, and hoping that MS would listen.
- shmerl 10y ago> Our only hope is to talk about it, and hoping that MS would listen. I don't really care much whether MS will listen. What even if they won't? The only proper solution is not to depend on them altogether. > Linux support was on the road map, but since the engine was open source, the community(done by one person if I remember correctly) beat them to it. And today Linux is a fully supported platform. I red somewhere, that many merge requests were ignored for a long time, and Linux wasn't really much of a priority for Epic to begin with. They should focus on Linux more IMHO, including in such public statements. Otherwise these criticisms by Tim Sweeney seem more like rants, than any practical proposals on how to improve the situation.
- iamcreasy 10y agoAgreed. But it's not just about games, or about Unreal engine. Its about all user level applications. And he is just pointing out this general problem.