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Naughty Dog used a custom Scheme system for their early games. That one was written in Allegro Common Lisp. When they were bought by Sony, they abandoned their
by lispm 10y ago
Naughty Dog used a custom Scheme system for their early games. That one was written in Allegro Common Lisp.
When they were bought by Sony, they abandoned their tools and moved on to C++, hoping to share code with the rest of Sony game developers. Didn't work out as wished. They brought Scheme back into their game development, but differently. For example:
http://www.slideshare.net/naughty_dog/statebased-scripting-in-uncharted-2-among-thieves http://www.slideshare.net/naughty_dog/statebased-scripting-i...
- nikofeyn 10y agoi have seen that presentation, but i am fairly certain i recall from an uncharted 4 chat with a naughty dog developer that they no longer use that system once they moved to the ps4. this is in large part, i believe, due to their being a technology developer for multiple sony studios.
- lispm 10y agohttp://n4g.com/news/1268353/naughty-dog-will-use-existing-uncharted-the-last-of-us-engine-for-ps4 http://n4g.com/news/1268353/naughty-dog-will-use-existing-un...
- hellofunk 10y agoThat confirms that at least in 2009 they were using Racket.