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I agree with you, achievements, when well designed, should trigger for things that are hard enough to provide, well, a sense of achievement! However, for the m
by marbartolome 10y ago
I agree with you, achievements, when well designed, should trigger for things that are hard enough to provide, well, a sense of achievement!
However, for the mario demo, what I wanted was to showcase the achievements feature to people who likely are not gonna play further than the first level. This is why I abused silly achievements at the start.
- anonbanker 10y agoSeeing as you have competition in this space, you'd be wise to differentiate yourself by providing quality over quantity. if people care about the gamer points they've earned on your system vs. the competition's easy handouts, you've won.