5 ms·
achievements might actually be cool, but should be done sparingly and in a very limited fashion; When you find crazy stuff in the game, for instance (small fire
by anonbanker 10y ago
achievements might actually be cool, but should be done sparingly and in a very limited fashion; When you find crazy stuff in the game, for instance (small fire mario, minus worlds), or something rather impressive (beat the game in less than 18 minutes, beat the game without warping, etc), rather than "ACHIEVEMENT GET" the first time you get a mushroom.
Extending this to games like the Mega Man series (Beat Quick Man Stage first, kill Rock Monster boss without pressing start) or even Contra (Beat on three Lives) would be great. Just remember that less is more, and 3-5 achievements maximum is where you want to be.
- marbartolome 10y agoI agree with you, achievements, when well designed, should trigger for things that are hard enough to provide, well, a sense of achievement! However, for the mario demo, what I wanted was to showcase the achievements feature to people who likely are not gonna play further than the first level. This is why I abused silly achievements at the start.
- anonbanker 10y agoSeeing as you have competition in this space, you'd be wise to differentiate yourself by providing quality over quantity. if people care about the gamer points they've earned on your system vs. the competition's easy handouts, you've won.