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I feel like being an entrepreneur, even at the small single-developer scale that I'm going for right now, is the most honest way I can attempt to contribute to
by chipsy 17y ago
I feel like being an entrepreneur, even at the small single-developer scale that I'm going for right now, is the most honest way I can attempt to contribute to the world.
Employment is essentially the use of my skills as a kind of organizational machinery: sometimes this can be very valuable - more monetarily valuable than things I might do solo - and the work problems can be interesting, but it's not as personally fulfilling, because it's the company that gets to be influential to the world, not me personally, and the work done is usually a "right now" problem that in the very long term has an automated solution. That bugs me to no end.
So while I want some of the "lifestyle" business aspects, I also want some kind of ideological power in the long term to help others live a good and productive life. And I want my work to feel intimate, and to be made with artisan craftsmanship. This has led me pretty strongly towards making independent games; they're a great medium of expression and of teaching, and they have a lot of room for aesthetics. The work has essentially no upper limit on challenge and variation, and building with the market in mind is actually a helpful constraint on the "art" side of things.
I haven't gotten too far towards specific expression yet, but I think that is really going to come as a cumulation of everything else.