3 ms·
Short answer: no (but I'm a big TM fan) Long answer: Terra Mystica works precisely because it doesn't have combat. It's about gaining points to win, and to do
by petewailes 10y ago
Short answer: no (but I'm a big TM fan)
Long answer: Terra Mystica works precisely because it doesn't have combat. It's about gaining points to win, and to do that you have to do other things, each with their own costs and cost centers. It works because it's about management of what you've got, when you play what actions, and taking advantage of the strengths of your particular peoples.
Scythe by comparison is very beautifully produced, and overall it's a good game, but not a truly excellent one. It's just not at the same level as something like TM or Kemet, for something else similar.
My main gripe with it is that too much of the game is dictated at the start. It'd be like playing chess with the first 5 moves dictated to both sides.
TM has a similar setup in that it's a static starting map, with factions that have static benefits, but the map starts changing fast because of what's available with bonus cards each turn, what can go where (or not), so you have to improvise. There's no real benefit to improvising on Scythe - indeed it's generally going to make things go worse for you. You're sort of railroaded into a certain way of playing.
Overall I'd give it a 7.5/10