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GIMP's new (though not actually young) engine - GEGL, contains ffmpeg frame sources and sinks, provides a good abstraction for creating interfaces better than G
by goatface 10y ago
GIMP's new (though not actually young) engine - GEGL, contains ffmpeg frame sources and sinks, provides a good abstraction for creating interfaces better than GAP for animation or video editing - see https://www.youtube.com/watch?v=GJJPgLGrSgc https://www.youtube.com/watch?v=GJJPgLGrSgc for an example of a video that has been edited and encoded using GEGL this year.
- qwertyuiop924 10y agoWell, yeah, but why would I write a new interface, when Synfig is already there and, to some extent, comparable to Flash?
- goatface 10y agoSynfig focuses on more cartoon based vector animation. What GEGL provides good foundations for doing is video editing/compositing with keyframed properties for filters. As mentioned in the linked article of this story - having an eco system of applications using GEGL would benefit both these applications and GIMP - since they would be sharing image processing operations and plugins.
- qwertyuiop924 10y agoWell, I AM doing cartoon animation. Although video editing/compositing is always handy. Do you know if sombody's created a UI for this stuff yet?