4 ms·
I worked in the game industry back in the 90s and early naughties. There were pretty much two routes forward: work for a small company making new, creative ga
by dstorrs 17y ago
I worked in the game industry back in the 90s and early naughties. There were pretty much two routes forward: work for a small company making new, creative games -- and watch the company go bankrupt after 18 months on average -- or work for a big company (e.g. EA) and make the same damn game over and over again. And I mean that literally -- when I interviewed at EA, it turned out that they had one guy on staff who had done EA Soccer every year for 20 years.
Even if you worked for a small company on "new" ideas, they weren't that new -- most likely, you were coming up on your own tweak to last year's big success story.
Overall, the field was just too depressing, and I got out.